SPS Publications Table of Contents Alert: November 2020
Please find this month’s tables of contents (TOCs) below. The three SPS publications who still have month-based issues (Signal Processing Magazine,…
Read moreSPS Publications Table of Contents Alert: October 2020
As a reminder, most of the SPS publications have eliminated month-based issues and moved to a volume-only, continuous pagination model. This allows…
Read moreSPS Publications Table of Contents Alert: July 2020
As a reminder, most of the SPS publications have eliminated month-based issues and moved to a volume-only, continuous pagination model. This allows…
Read moreSPS Publications Table of Contents Alert: 15 April to 15 May 2020
As a reminder, most of the SPS publications have eliminated month-based issues and moved to a volume-only, continuous pagination model. This allows…
Read moreSPS Publications Alert: 2020 Tables of Contents Are Back!
You may have been wondering what happened to the list of tables of contents (TOCs) we were offering in the SPS Newsletter each month? Well, beginning…
Read moreCOVID-19 Related Research and Technologies Free to Access in IEEE Xplore®
IEEE realizes that many are directly or indirectly engaged in the fight against COVID-19 and its effects on global health and safety, research,…
Read moreIntroducing the New IEEE Transactions on Artificial Intelligence
The new IEEE Transactions on Artificial Intelligence (T-AI) is a multidisciplinary journal publishing peer-reviewed articles on theories and…
Read moreCall for Submissions to the IEEE Open Journal of Signal Processing
The Signal Processing Society has recently launched its first fully open access journal, the IEEE Open Journal of Signal Processing (OJ-SP). OJ-SP is…
Read moreCall for Nominations: IEEE TMM 2020 Multimedia Prize Paper Award
2020 Multimedia Prize Paper Award Nomination Period is Open. Any paper published in T-MM in 2017, 2018, or 2019 is eligible. Judging shall be on…
Read moreSpecial Issue on Perception-Driven 360° Video Processing
Recent years have witnessed the rapid development of virtual reality (VR). Above 90% of VR content is in the form of 360° video, also called…
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