Assisted Listening: IEEE Signal Processing Magazine, March 2015

You are here

Inside Signal Processing Newsletter Home Page

Top Reasons to Join SPS Today!

1. IEEE Signal Processing Magazine
2. Signal Processing Digital Library*
3. Inside Signal Processing Newsletter
4. SPS Resource Center
5. Career advancement & recognition
6. Discounts on conferences and publications
7. Professional networking
8. Communities for students, young professionals, and women
9. Volunteer opportunities
10. Coming soon! PDH/CEU credits
Click here to learn more.

10 years of news and resources for members of the IEEE Signal Processing Society

Assisted Listening: IEEE Signal Processing Magazine, March 2015

In the realm of hearing aids, current devices aim to be more natural both for the hearing impaired and profoundly deaf by using new processing techniques. Along with increasingly affordable and growing computer power, a large variety of elaborate algorithms for overlayed audio or so-called augmented audio continuously strive toward new applications in gaming and telepresence to provide a “being there” experience.
The articles in the March 2015 special issue of IEEE Signal Processing Magazine (SPM) focus on three main aspects of signal processing in this domain: audio enhancement, presentation/rendering, and evaluation.
Audio signal enhancement, particularly of speech signals, has a long research tradition and still dominates the scene, and, consequently, is also the main topic of this special issue. Techniques for single-channel and multichannel signal enhancement techniques play a preeminent role in telecommunication, hearing aids, and augmented headsets. Accordingly, fundamental problems and state-of-the art techniques are presented in the article “Multichannel Signal Enhancement Algorithms for Assisted Listening Devices” by Doclo et al. Beyond the description of the generic algorithms, this article emphasizes the specific problems and solutions for hearing aids and headsets addressing both the signal acquisition and the binaural rendering aspect.
As a special technique for capturing and describing the spatial information relevant for assisted listening, multichannel techniques that estimate the direct path information and suppress a combination of reverberation and diffuse noise are provided in the article “Parametric Spatial Sound Processing” by Kowalczyk et al.
Two articles provide overviews on highly relevant aspects of single-channel enhancement techniques: “Optimizing Speech Intelligibility in a Noisy Environment” by Kleijn et al. focuses on techniques for improving speech intelligibility using perceptual criteria and auditory modeling, and “Phase Processing for Single-Channel Speech Enhancement” by Gerkmann et al. provides a survey of techniques that utilize both amplitude and phase information for speech enhancement.
Processing and coding signals for cochlear implants is addressed in the article “Sound Coding in Cochlear Implants” by Wouters et al. This article describes signal processing techniques used in cochlear implants to map the information extracted from an audio signal onto cochlea excitation that a profoundly deaf person can understand. Rendering of audio aims at providing an immersive, undisturbed listening experience for recorded information via loudspeakers or headsets with typical applications demanding high-quality sound reproduction, such as, e.g., home theaters, gaming, or telepresence systems. Betlehem et al. provide an overview of techniques to deliver audio information to multiple listeners via loudspeakers in their article “Personal Sound Zones.” These techniques also have applications in providing audio in public areas without disturbing the surroundings. Then the natural sound in the environment is augmented by the rendered audio. A similar concept to augment outside information using personal headsets is presented by Välimäki et al. in “Assisted Listening Using a Headset,” which also reviews audio enhancement techniques for music listening in a noisy environment. A third article in this area, “Natural Sound Rendering for Headphones,” by Sunder et al., is an overview of techniques for rendering via headsets for applications in three dimensional audio.
Finding methods for the evaluation and prediction of speech and audio quality is a central task for anyone working in audio signal processing. As subjective evaluations are resource intense and time consuming, it is highly desirable to find objective methods that closely match subjective measures. Objective methods provide instant feedback and results become reproducible. In their article “Objective Quality and Intelligibility Prediction for Users of Assistive Listening Devices,” Falk et al. provide an overview of algorithms for objective quality and intelligibility evaluation for hearing aids and cochlear implants.


[1] Sven Nordholm, Walter Kellermann, Simon Doclo, Vesa Välimäki, Shoji Makino, and John R. Hershey. Signal Processing Techniques for Assisted Listening. IEEE Signal Processing Magazine. March, 2015, pp. 16-17

SPS on Twitter

  • CALL FOR PAPERS: The IEEE Journal of Selected Topics in Signal Processing is now accepting papers for a Special Iss…
  • DEADLINE EXTENDED: The IEEE Journal of Selected Topics in Signal Processing is now accepting submissions for a Spec…
  • The SPACE Webinar Series continues Tuesday, 6 April at 10:00 AM EDT when Dr. Ivan Dokmanić presents "Learning the G…
  • NEW SPS WEBINAR: Join us on Wednesday, 28 April at 1:00 PM EDT when Dr. Fernando Gama presents "Graph Neural Networ…
  • The 2021 IEEE International Workshop on Machine Learning for Signal Processing Data Challenge is now live! The L3DA…

SPS Videos

Signal Processing in Home Assistants


Multimedia Forensics

Careers in Signal Processing             


Under the Radar